Colin Munch

I haven’t had much time to play this week, but I have been working my way through some Destiny content in a fireteam. It got me thinking about something I mentioned in last week’s article, about storytelling in multiplayer. Destiny While waiting for my friends to be ready, I came across the product page for […]

  Colin Munch

It’s the 50th anniversary of Star Trek and I celebrated by playing so much Star Trek: Online. Also, a bunch of Destiny. Star Trek: Online As someone who’s been playing video games since the early nineties, I’m used to turning games into what I want them to be. Most modern games are stuffed with fully […]

  Colin Munch

The modern video game industry is a lot like Hollywood: big budget, ‘can’t fail’ titles that are nearly indistinguishable from one another pumped out year after year among a sea of quirky indie experiments that, when they hit, go off like a nuclear bomb. This new feature Skinner Box Storytelling will detail my weekly obsessions/distractions […]